Sep 2021 - Nov 2021
Outdated content and features
Concept 2 (Final) - In the second version, the user's dashboard initially shows only the total number of tasks and duration for the day, with the option to expand and view the weekly schedule. The client wanted to test this layout with users as it is similar to a school timetable and the team believed that users may relate more to this layout, despite the visual noise.
1️⃣ Starting with level overview
To provide context and avoid guesswork, each level begins with a brief overview that includes the level's theme, the types of quests, and key takeaways to keep in mind.
2️⃣ Personalizing the week's schedule
Based on feedback from stakeholders, we recognized that our target users prefer autonomy in their learning journey. This step allows them to plan their weekly schedule by selecting from a list of quests and assigning them to specific days.
The third step features an introductory video that serves to introduce the level's themes and objectives, and to motivate the user to complete it.
4️⃣ Engaging in quests
From the fourth step onward, the user begins completing the daily quests they've scheduled in step 2. They earn points for completing each quest.
After completing all the weekly quests, the user takes an assessment that comprises of multiple choice questions. The assessment can be retaken multiple times.
6️⃣ Reflecting and Archiving
At the end of each level, the user has the opportunity to move their progress data (e.g images, answers) to an archive for future reference. The archived data will be accessible even after completing the course, while the unarchived data will be inaccessible.
Every single detail matters
While working on this project, I realized how crucial small details like the organization of tasks and task duration are for the product and how they play a major role in helping kids successfully finish the course.
Being pragmatic in approach
We had lots of ideas on how to build the product, like making it look like a game with micro-animations, but we had to make some cutbacks to meet the deadline. In the end, we delivered the best MVP we could.
⭐️ Levels and Points
Users will earn points for completing exercises and unlock new quests as they progress through levels to encourage participation and motivate progress.
To keep children engaged and motivated by providing a sense of purpose and accomplishment as they progress through the program.
We had identified that the users might not stick to their weekly schedule and might use the platform irregularly. To motivate regular participation, we introduced a streak system rewarding users with bonus points for completing a 7-day streak.
To provide users with updates on their progress, keeping them engaged and motivating them by giving them a sense of direction and accomplishment.
We recognized that target users have a lower level of patience, which could lead to frustration and disengagement with the course. To address this, we included signposting to eliminate uncertainty and provide a clear understanding of progress and objectives.